Traits

Traits are the summation of who you are a person and the role you play in the story of the multiverse as a whole. They are distinct in definition and scope from Universal Abilities (Although it can be argued there is a decent amount of overlap). While Traits are more permanent and ingrained facets of your being that tend to relate to the multiverse as a whole (For example, "Vampire Slayer" is a trait because vampires are incredibly common in the multiverse. "Heartless Slayer" is a universal because it is an enemy type specific to one franchise), Universal Abilities are more specific in scope and slightly less permanent. While there are many ways to remove Universal Abilities (Memory manipulation, training missions, divine intervention, etc), Traits are as a rule almost entirely impossible to get rid of (Typically something would have to fundamentally change about you as a person to do so).

BOP Traits
These Traits are typically applied against the consent of the agent it is applied to by a BOP that has some reason to "Mark" them, either positive or negative. This can include Marks, Watched by, and Spark Traits. While this category is called BOP traits, some specific entities that are NOT BOPs can also apply them.


 * Godbrand: You've been blessed with the gifts of the divine. However, even when their effects are inactive, their power isn't gone. Each boon you receive places a tattoo on your body that glows while its effect is active. The more powerful the boon, the bigger and more ornate the tattoo. Even if these tattoos are completely hidden through magical means, any god worth their salt will be able to feel the influence of other gods upon you and may react accordingly.
 * Mark of ??? - You have been gifted with the power of vision by an unknown entity you found on the dark web behind at least seven proxies. Maybe more. You are able to access the information contained within the privatized dossiers of those on your team.
 * Watched - You feel like you're being watched...
 * Watched By The Cosmic Knight of Time - Throw another fucking puppet at me and I will make you regret your existence.
 * Mark of Transmundanity - A mark etched into the fabrics of your personal story that represents everything special and unique about the universe. You are now protected from the normalizing effects of the Cosmic Aspect of Mundanity.
 * Watched by the Nogitsune's Claw - You've grabbed someone's attention.
 * Deal of the Gopher Leprechaun - +1 Luck - You made a deal with a Gopher Leprechaun! The general deal was to put in a good word for him, and to free the god Lutton, Lord of Gluttony, Mud, and Behemoths. Word to the wise. Never, Ever, Break a deal with a leprechaun.
 * Watched by Void - [THIS TRAIT LEFT INTENTIONALLY BLANK]
 * Watched by Creation - You feel like you're being watched by every single eye in all of the multiverse at once...
 * Mark of The Greater Bimordial of Life and Evolution - This Deer headed, person bodied, coral abomination lower halfed, world fucking, fuck has decided to give you shitnips a gift for bringing him back to life. Once Per Ever Evolve a piece of yourself.
 * Creator - Your actions have directly resulted in the creation of an entire universe. Congratulations, you're a parent!
 * Mark of The God of the Sun - Trait - You have been permanently branded as a traitor, heretic, and enemy of The God of the Sun.
 * ADDICTED - Cheer's a really nice dude, and you like being around him! What everyone says about him is clearly lie! He would never betray you!
 * Brand of the Cosmic Aspect of Mundanity - You are being watched...
 * Watched by the Iron Corps - You are being watched, warned, and threatened...
 * Watched by Avatar of The Goddess of The Just Death - You feel like you're being watched...
 * Watched By Order - There is an order to the multiverse, and you have regularly sowed chaos into it. Order has it's eye on you.
 * Watched By Ninja - You know they're watching you, but you can never even get a glance of them. Congratulations on pissing off one of the sneakiest beings in the multiverse.
 * Watched By Metal - The metal has eyes, and they're all on you. A dangerous enemy has been made.
 * Watched by Fire - You feel someone's glare burning into the back of your skull... You are always uncomfortably hot.
 * Marked by Death - You completely ignored the warnings of Death himself. Who was that anyway? TEMPORARY - The next time you are in critical condition, you have disadvantage to all rolls, including saving throws, until you are stabilized.
 * Watched by Time - You feel like your past, present, and future selves are all being watched...
 * Spark of Time - Once EVER, perfectly manipulate the timeline.
 * Watched by Heroism - You feel like something has their eyes on you, and that thought only strengthens your valorous resolve.
 * Spark of Heroism - Once EVER, gain the power to do something impossibly heroic.
 * Spark of Addiction - Withdrawl!~ (Going a while without tapping into the powers of addiction makes you feel drained physically, mentally, and spiritually! Lose 3 points in all stats except for luck per week you go without using this! This caps at 30!), Super Dose (ONCE EVER pick something that can be addictive! Something will happen! Also regain any stats lost due to Withdrawl!)
 * Mark of The Hollow King - You have been branded an enemy of the entity known only as, "The Hollow King"
 * Mark of the Goddess of the Moon - You have been permanently branded as a traitor, heretic, and enemy of The Goddess of The Moon and her children

Achievement-Related Traits
These Traits are given for an action of note that an agent has performed, either positive or negative.


 * World Ender - Whether through direct action, being manipulated by an outside force, or a complete accident, an action you've taken has led to an apocalyptic scenario that has completely changed the face of a planet forever.
 * Heroic - In a moment where you could've greatly benefitted yourself, you chose to be kind.
 * Heroic - In a moment where a friend needed you desperately, you sacrificed something incredibly important to you to save them.
 * Divinity Touched - +2 Intelligence, You've witnessed a beautiful thing that's never been seen in all of the multiverse, a shard made of pure divine energy. It's left an impact.
 * The Archive Mid-Season Finale Survivor - +1 to all stats, A feeling of warmth and happiness flow through your body as the power of the transmundane washes over you. You may now summon a small rainbow-colored pin with the letters "BB" on the front. This pin may not be removed from your body at any point. Thanks for playing!
 * Overdrive - You tend to go HAM sometimes.
 * Auto-Cannibal - You... ate yourself. We here at The Archive's trait department have seen a lot of bizarre actions but... this is always a weird one. We imagine you got turned into some sort of food elemental and tasted yourself? Whatever the reason, this is on your dossier forever now. Congratulations.
 * Species Genesis [DOMINATION] - +5 Intelligence. You have not only successfully created a band new species, but one that has completely taken over as the dominanat species of the world they're on! Congratulations, you should be a proud parent.
 * A Friend For Life - There's another you out there somewhere, one who shares all of your lifelong memories and experiences up until the moment of his creation. Though you may lead your own lives now, it's comforting to know that you're not the only one alive to prove you made it this far. +2 Perspicacity
 * The Multiverse's Most Wanted - +3 to a stat of your choice, You've made a really bad habit of pissing off incredibly powerful people. It's honestly kind of impressive. Take some extra stats to deal with the fact that there are probably a LOT of bounties on your head now.
 * Touch of Creation - +2 Intelligence, +2 Perspicacity, You've seen the beginning of Creation
 * HACKED - HACKER ALERT. HACKER ALERT. Good job on the hacking, pretty sick. Just wanted to alert everyone to your good job. You have hacked CSIP's class systems. Going above 10 tiers in a class only costs 1 class point.
 * Parent - You created another sentient life form.
 * Redemption - +5 Perspicacity, You've made a hard choice and decided to walk a difficult road. This is the path you've chosen to take for redemption.
 * Blood Bender - You're kind of a control freak. You have manipulated a living thing's body in a horrific and painful manner against that being's wishes. Congratulations Katara. You're a bloodbender.

Homeward-Bound Traits
These traits are direct rewards for an agent completing a "Homeward Bound" mission.


 * Reunited (Alex) - +2 Appeal, You're back with the ones you love. But what about everyone you left behind?
 * Relief (Ame) - +2 Deftness, You finally took care of a certain wraith that's been making your life a living hell for years now. But is that really the last you'll see of her?
 * Rescued (Florence) - +2 Perspicacity, They actually came for you. You trusted in your friends and they really did save you. But what about everyone else still suffering in Disboard?
 * Revisited (Kur) - +2 Vitality, You witnessed your defeat at the hands of Gilgamesh. What can your past teach you about your future?
 * Revenge (Juvi) - +2 Intelligence, You met back up with your friends and you took revenge on the person who's been hurting them while you've been gone. But is this really the end of things?
 * Recollection (CARTER) - You've pieced together the broken bits of your past. You think you finally have yourself whole again... but what does it all mean? +2 Intelligence

Combat-Related Traits
These Traits are given for killing or at least harming a certain number of a specific type of creature or in a specific manner, and upgrade the more that are killed. For most of the traits listed, there's even a possible transform for upgrading it far enough!

Taboo Traits
These Traits are typically given for a transgressing some sort of social or combat norm. For example, killing yourself, killing your friends, or committing genocide.


 * Killer - You have taken the life of another sapient being.
 * Brutal (I) - When you fight, you fight to win. +2 to attacks aimed with killing intent.
 * Suicidal (I) - +5 to killing yourself.
 * Friend Killer (I) - You have killed one of your friends. +2 to rolls against allies. [REQUIREMENT: 1]
 * Friend Killer (II) - [REQUIREMENT: 3]
 * Friend Killer (III) - Being your friend is dangerous. You gain a 1.25x multiplier to hostile actions against your friends. [REQUIREMENT: 7]
 * Friend Killer (IV) - [REQUIREMENT: 15]
 * Friend Killer (MAXXED) - [REQUIREMENT: 25]
 * Planet Killer (I) - You are responsible for the death of living things residing upon or destruction of at least 1 planet with significant levels of civilization.
 * Planet Killer (II) - You are responsible for the death of living things residing upon or destruction of at least 10 planets with significant levels of civilization.
 * Planet Killer (III) - You are responsible for the death of living things residing upon or destruction of at least 100 planets with significant levels of civilization. Gain 1.25x to actions related to the death of a planet. (This multiplier doesn’t apply to defenses against these actions).
 * Planet Killer (IV) - You are responsible for the death of living things residing upon or destruction of at least 1000 planets with significant levels of civilization. Gain 1.5x to actions related to the death of a planet. (This multiplier doesn’t apply to defenses against these actions).
 * Planet Killer (V) - You are responsible for the death of living things residing upon or destruction of at least 10,000 planets with significant levels of civilization. Gain 1.75x to actions related to the death of a planet. (This multiplier doesn’t apply to defenses against these actions). [Destroy three more solar systems to unlock the next tier!]
 * Planet Killer (MAXXED) - You don't like planets. Gain 1.75x to actions related to the death of a planet and the "Planet Killer" transform!
 * Genocidal (I) - You are responsible for the deaths of at least 10,000 sapient life forms. You gain a five point bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred.
 * Genocidal (II) - You are responsible for the deaths of at least 1 million sapient life forms. You gain a ten point bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred.
 * Genocidal (III) - You are responsible for the deaths of at least 1 billion sapient life forms. You gain a 1.25x bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred.
 * Genocidal (IV) - You are responsible for the deaths of at least 5 billion sapient life forms. You gain a 1.5x bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred.
 * Genocidal (V) - You are responsible for the deaths of at least 10 billion sapient life forms. You gain a 1.75x bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred. (KILLS: MAX COUNT) (Commit Genocide three more unique times to unlock next tier!)
 * Genocidal (MAXXED) - End it all. You gain a 1.75x bonus to hostile rolls that will affect a large number of sapient lives, accidentally or otherwise. In the context of this ability, a large number is greater than one hundred. You also gain the "Genocidal" transform!
 * Child Killer - You have killed the most innocent beings in the multiverse. +5 to rolls against children. [REQUIREMENT: 1]
 * Child Killer (II) (REQUIREMENT: 10]
 * Child Killer (III) (REQUIREMENT: 100]
 * Child Killer (IV) (REQUIREMENT: 1000]
 * Child Killer (V) - Trait - You are bathed in the blood of the innocent. You gain a 1.75x multiplier to hostile actions against children. [REQUIREMENT: 10,000]
 * Child Killer (MAXXED) - [REQUIREMENT: 1,000,000]
 * Cannibal (I) - You have transgressed one of the most deeply held taboos by almost every sapient life form in the multiverse. You have either eaten another member of your species or a member of a species that is incredibly morphologically similar to your own (For example, an elf eating a human or vice versa). [REQUIREMENT: 1]
 * Cannibal (II) - You have transgressed one of the most deeply held taboos by almost every sapient life form in the multiverse. You have either eaten another member of your species or a member of a species that is incredibly morphologically similar to your own. +5 to rolls related to cannibalism. [REQUIREMENT: 2]
 * Cannibal (III) - You have transgressed one of the most deeply held taboos by almost every sapient life form in the multiverse. You have either eaten another member of your species or a member of a species that is incredibly morphologically similar to your own. You gain a +10 to rolls related to cannibalism. [REQUIREMENT: 30]
 * Cannibal (IV) - You have transgressed one of the most deeply held taboos by almost every sapient life form in the multiverse. You have either eaten another member of your species or a member of a species that is incredibly morphologically similar to your own. You gain a 1.25x multiplier to rolls related to cannibalism. [REQUIREMENT: 100]
 * Cannibal (V) - You make Hannibal Lector blush, and everyone else run for the hills. You gain a 1.5x multiplier to rolls related to cannibalism. In addition, you no longer can become full from eating corpses (You also no longer feel the effects of starvation however). You always have room for more... (To unlock the next tier, eat an entire town of at least 1,000 sapient lifeforms in one sitting!) [REQUIREMENT: 200]
 * Cannibal (MAXXED) -
 * Mind Breaker (I) - It's not every day you get the chance to turn teammates against each other in such a brutal fashion. And let's be honest, you enjoyed it. +5 to rolls relating to malevolent psyche manipulation.
 * Animal Abuser (I) - You have needlessly and cruelly inflicted an immense amount of pain on an animal. +3 to actions against animals that would be considered "cruel" by any reasonable person.
 * Annihilator (I) - Sometimes a foe must be obliterated beyond all recognition to make sure that they stay dead, sometimes it's just fucking fun. Gain +5 to actions that would utterly annihilate an opponent.

Slayer Traits
These Traits tend to be rewarded for killing a certain number of a specific type of creature that is ubiquitous throughout the multiverse. The specific numerical requirements will differ depending on the difficulty of the being being slain. As a general rule, you must land the killing blow to obtain these traits.


 * Aspect Slayer (I) - Reality itself trembles before your might. You've extinguished a literal physical embodiment of reality itself. And you have the power to do it again. You gain a +10 point bonus to rolls against aspects! [REQUIREMENT: 1 Lesser Aspect]
 * Aspect Slayer (II) - Reality itself trembles before your might. You've extinguished a literal physical embodiment of reality itself. And you have the power to do it again. You gain a 1.25x multiplier to rolls against aspects! [REQUIREMENT: 2 Lesser Aspects or 1 Aspect]
 * Aspect Slayer (III) - Reality itself trembles before your might. You've extinguished a literal physical embodiment of reality itself. And you have the power to do it again. You gain a 1.5x multiplier to rolls against aspects! [REQUIREMENT: 1 Greater Aspect, 3 Aspects, or 10 Lesser Aspects]
 * Aspect Slayer (IV) - Your name is whispered among the Aspects in hushed tones. Word of you is beginning to spread among the Aspects, and they fear the power you wield and what it means for the fabric of reality. You gain a 1.75x multiplier to rolls against aspects! [REQUIREMENT: 1 Cosmic Aspect, 3 Greater Aspects, 10 Aspects, or 100 Lesser Aspects]
 * Aspect Slayer (MAXXED) - Every story must come to an end and you are the end of this one given flesh. The True Aspects themselves are beginning to fear you. You gain a 1.75x multiplier to rolls against aspects and the "Aspect Slayer" transform! [REQUIREMENT: 3 Cosmic Aspects or 10 Greater Aspects]
 * Avatar Slayer (I) - The mightiest agents of the Divine have fought against you and you've come out victorious every time. The Gods themselves tremble at the mere mention of your name. You gain a 10 point bonus to rolls against Avatars. [REQUIREMENT: 1]
 * Avatar Slayer (II) - The mightiest agents of the Divine have fought against you and you've come out victorious every time. The Gods themselves tremble at the mere mention of your name. You gain a 1.25x multiplier on any rolls while fighting Avatars. [REQUIREMENT: 2]
 * Avatar Slayer (III) - The mightiest agents of the Divine have fought against you and you've come out victorious every time. The Gods themselves tremble at the mere mention of your name. You gain a 1.5x multiplier on any rolls while fighting Avatars. [REQUIREMENT: 4]
 * Avatar Slayer (IV) - What is an Avatar but proof that a God is too much of a coward to fight you themselves? You gain a 1.75x multiplier to any rolls while fighting Avatars. [REQUIREMENT: 6]
 * Avatar Slayer (MAXXED) - These divine lapdogs are nothing to you. No matter how many mortals they send to die in their stead, the outcome will always be the same. You gain a 1.75x multiplier on any rolls while fighting Avatars and the "Avatar Slayer" transform! [REQUIREMENT: 10]
 * God Slayer (I) - You have slain a divine being and eliminated their influence from reality. You gain a ten point bonus to all rolls against Gods. [REQUIREMENT: 1]
 * God Slayer (II) - You have slain a divine being and eliminated their influence from reality. You gain a 1.25x multiplier to rolls against Gods! [REQUIREMENT: 2]
 * God Slayer (III) - You have slain a divine being and eliminated their influence from reality. You gain a 1.5x multiplier to rolls against Gods! [REQUIREMENT: 3]
 * God Slayer (IV) - The divine are nothing but self-inflated and pretentious tyrants who believe that because they have been given power, they're better everyone else in Reality. Well guess what? You have power too... You gain a 1.75x multiplier to rolls against Gods! [REQUIREMENT: 5]
 * God Slayer (MAXXED) - No Gods, no masters. They all will fall before you. You gain a 1.75x multiplier to rolls against Gods! [REQUIREMENT: 8]
 * Vampire Slayer (I) - You have started to fight against the undead menace known across the multiverse as Vampires. +3 while in combat against these undead scoundrels. Just like any other slayer trait, you must get the final blow for it to count towards your kill count. [REQUIREMENT: 1]
 * Vampire Slayer (II) - You have continued to fight against the undead menace known across the multiverse as Vampires. +8 while in combat against these undead scoundrels. [REQUIREMENT: 5]
 * Vampire Slayer (III) - You have continued to fight against the undead menace known across the multiverse as Vampires. 1.25x multiplier to all rolls while in combat against these undead scoundrels. [REQUIREMENT: 15]
 * Vampire Slayer (IV) - It really isn't that hard. Stake to the heart. Fire. Sunlight. Decapitation. So many ways to hunt your favorite prey. 1.5x multiplier to all rolls while in combat against these undead scoundrels. [REQUIREMENT: 30]
 * Vampire Slayer (MAXXED) - Bite me. 1.5x multiplier to rolls against vampires and you gain the "Vampire Slayer" transform. [REQUIREMENT: 50]
 * Tarrasque Slayer (I) - [REQUIREMENT: 1]
 * Tarrasque Slayer (II) - [REQUIREMENT: 2]
 * Tarrasque Slayer (III) - [REQUIREMENT: 4]
 * Tarrasque Slayer (IV) - [REQUIREMENT: 7]
 * Tarrasque Slayer (MAXXED) - You have hunted more of the legendary creatures than should be possible. You gain a 1.75x multiplier against Tarrasques, and you gain the Tarrasque Slayer Transform. [REQUIREMENT: 10]
 * Dragon Slayer (I) - One of the most feared and powerful creatures in the multiverse has fallen by your hand. You gain a +3 bonus to hostile rolls against dragons. [REQUIREMENT: 1]
 * Dragon Slayer (II) - Three of the most feared and powerful creatures in the multiverse has fallen by your hand. You gain a +8 to hostile rolls against dragons. [REQUIREMENT: 3]
 * Dragon Slayer (III) - [REQUIREMENT: 10]
 * Dragon Slayer (IV) - [REQUIREMENT: 20]
 * Dragon Slayer (MAXXED) - [REQUIREMENT: 30]
 * Demon Slayer (I) - You have slain the physical manifestations of evil that infest the multiverse. Good riddance. You gain a +3 point bonus to slaying demons. Just like any other slayer trait, you must get the final blow for it to count towards your kill count. [REQUIREMENT: 1]
 * Demon Slayer (II) - You have slain the physical manifestations of evil that infest the multiverse. Good riddance. You gain a +5 point bonus to slaying demons. Just like any other slayer trait, you must get the final blow for it to count towards your kill count. [REQUIREMENT: 4]
 * Demon Slayer (III) - [REQUIREMENT: 9]
 * Demon Slayer (IV) - [REQUIREMENT: 16]
 * Demon Slayer (MAXXED) - [REQUIREMENT: 25]
 * Ghost Slayer (I) - [REQUIREMENT: 1]
 * Ghost Slayer (II) - The dead should stay dead - that's what you've always said. Time to send them to their final reward. You gain a +5 point bonus against ghosts. [REQUIREMENT: 5]
 * Ghost Slayer (III) - [REQUIREMENT: 15]
 * Ghost Slayer (IV) - [REQUIREMENT: 30]
 * Ghost Slayer (MAXXED) - [REQUIREMENT: 50]

Fundamental Traits
These Traits tend to represent some fundamental aspect of the agent it is applied to. For example, that the agent is permanently deaf, that they have been permanently turned into a specific race, or even that they are technically considered divinity.


 * Pyrophobia - The thought of fire brings back bad memories... When attempting to use fire-related abilities, roll a 1d100+Perspicacity. If you roll under 50, your trauma is too much to bear and you cannot continue with your action.
 * Hearing Impaired - Due to injury, genetics, or just the simple biology of your species, you are incapable of hearing.
 * Turned - A vampire has bitten you, permanently turning you into one of their own and linking the two of you forever. You are now race-locked and cannot change through The Archive's systems. You also now have a permanent psychic connection to your sire and are able to psychically communicate with them at ANY distance. Particularly strong emotions from either party may also involuntarily bleed over through the link...
 * Turned - You been turned by a Master Vampire, the pinnacle of your race. Your racial abilities will be stronger than that of the average vampire, and you will receive a +3 point to vampiric racial rolls (including performance checks!). You are now race-locked and cannot change through The Archive's systems. You also now have a permanent psychic connection to your sire and are able to psychically communicate with them at ANY distance. Because of the strength of your sire, there will be no passive emotional bleed and you will be unable to touch their mind without their explicit consent.
 * Tech-Totem of Prestige - Are you finding your power level stalling out and looking for a new way to get stronger? Do you maybe want a new beginning and the excitment of rising through the levels once more? Then this is the totem for you! Once you've hit level 30, you can use this totem to reset your level back to 0, losing any benefits you get from your levels (you'll keep your universals, traits, and inventory however). In exchange for this, you'll now receive six race points per level instead of three, as well a permanent class point for every 10 levels sacrificed! These class points persist through resets! In addition, you'll gain access to a special currency called "Prestige Tokens" or PT. For every level sacrificed, you'll gain 1 PT that can be spent in a special Prestige Shop for unique bonuses! Upon reset, you have the choice to either reset to your two starting racials or to have two blank racial ability slots. If you are not your starting race, you may have your first two obtained non-true racial abilities or two blank racial ability slots.
 * Tech-Totem of Sealing - If you're really sure about who you wanna be... Return yourself to your starting race. NOTHING can ever change your race ever again. This cannot be undone.
 * Perfect Symbiosis- Your biochemistry has been perfectly blended with that of some sort of parasite, turning them from a simple parasite into a symbiote! You will now always be a "Symbiotic" version of whatever race you change to. This allows you to manipulate your body mass and attempt applications of "Superhuman Condition" at higher levels than the level your race is normally capable of. Be warned that attempting to develop these abilities but failing can have very bad consequences.
 * Pinky-Less - You can never have a left pinky.
 * Philatelists - Stamps are really nice. You love collecting stamps.
 * Tech-Totem of The Edited Story - I don't wanna die! Remove your Unedited Path and restart at level 0 with the ability to earn classes and be revived upon death again.
 * Tech-Totem of Chaos - Your mana has been permanently altered by chaotic technomagical energies. Every time you cast a spell, you will have to roll a 1d500 for The Archive's Custom-Built Wild Surge Table. You do not get to see this table. You will not be told what exactly you got at the moment you rolled. You will only know the effect this has when your wild magic makes itself apparent.
 * Tides of Chaos - The path of a Wild Mage is unpredictable, and can have untold changes, both temporary and permanent. Any permanent changes you receive from Wild Magic will go here, appended to this ability. Permanent changes so far:
 * Beyond the Veil - -3 to all stats. You died. Completely and totally. There is no way around it - But you're still here. You feel such a tenuous connection to this plane of existence now... You are technically considered undead now, no matter what your race is.
 * Chaos, Luck, and Fate - +5 Luck. You died in a world of chaos and luck. Somehow, you feel that the chaos of this plane has imprinted itself on the fabric of your very being. You have no idea what effect this is going to have in the future.
 * Conscientious Objector - This agent is absolutely, completely, and one hundred percent TERRIFIED of everyone and everything. They will NEVER go on an official mission, and will never fight unless literally mind controlled to against their will.
 * Lesser Aspect of Destruction - You become one with the multiverse. You are Destruction.
 * Lesser Aspect of Tenacity - You have become one with the universe. You are Tenacity.
 * Eldritch Soul - The howling of the abyss calls to you. It is so incredibly powerful, a dark and putrid noise that simultaneously heralds the birth and death of reality. You don't understand how you couldn't hear it before. You hear it everywhere now, a low imperceptible tone that whispers at the back of your mind. You gain the power, "Eldritch Soul" as your spiritual energies are overwhelmed and merged with those of The Old Ones. This will allow you to cast powerful Eldritch Magic and grant you access to abilities many may find, "unnatural". You are now considered an eldritch abomination. Any race you change to will be an eldritch version of that race. You now may receive certain tasks from The Old Ones. If you complete them, your powers will only grow...
 * Madness Inducement: Once per day, show a target the glimpse of true anti-reality that you have witnessed based on perspicacity or appeal. If successful, this may drive a target completely insane. If the target is a normal human with no psionic resistance, this automatically succeeds and does not consume your once per day charge.
 * Eldritch Elimination - The Old Ones are beings intrinsically linked with the Void itself. Some argue they come before the Void but... that can't be possible, right? If a target is in critical condition, instead of simply killing them you may attempt to void them out of existence using eldritch magic. If successful, the target cannot be revived by any means and will not be remembered as ever existing by anyone who is not considered a universal constant. Based on perspicacity. This ability will take two main actions to fully charge.
 * Alien Psychology - You no longer view the world as the mortals do. You see the bigger picture now, you mind works in ways that are truly impossible to fully comprehend. You gain the power "Alien Mind".
 * Independence - -2 Perspicacity, -2 Vitality, The traumatic and violent way in which the influence of the old ones was torn from your body has left PERMANENT scars on your body and your psyche... but your mind is your own once more. It's been changed and permanently twisted; but it belongs to you.
 * Tired of Running - You've been running and hiding for thousands of years. You are sick of it. It's time to stand and fight.
 * Lost to the Void - Parts of your body have been permanently claimed by the endless abyss that separate universes. You might not even remember it happened, but things weren't always this way... Body parts permanently lost to The Void:
 * Arachnophobia - SPIDERS ARE THE WORST CREATURES ON THE ENTIRE GODDAMN PLANET OH MY GOD. When fighting spiders, you must roll a 1d100+X (where X is your vitality score). If you get a 49 or below, you become paralyzed by fear and are unable to act on your turn.
 * Decamilligenarian - You're an old man now. Like, a really old man. Like, the oldest man. You've survived the horrors and wonders of the multiverse for at least 10,000 years.
 * Divinity - You are no longer simply a godling, you have ascended to full godhood. You are now divine and must follow divine rules.
 * Avatar - You are the true messenger of your God's will. Whatever he requires of you, you will do.
 * Divine - You are no longer mortal.
 * Path of the Unedited Story - Your story has been immutable and unable to be edited or changed in any way, shape, or form. Only you can decide where your story goes from here.
 * Tech-Totem of Sealing - If you're really sure about who you wanna be... Return yourself to your starting race. NOTHING can ever change your race ever again. This cannot be undone.
 * Should Have Died - -4 Vitality, -2 Robustness, You came close to death in a way that physically hurt you, and wounded your physical form kind of permanently.
 * Cybernetic Surge! - Technology sometimes acts weirdly around you. Every use of tech that you make then requires you to make a roll on the Cyber Surge table! You have gained the following permanent effects from Cyber Surge:
 * Lesser Aspect of Heroism - You have become one with the multiverse. You are Heroism.