Black Orchid Guild

This is the current Vocation of Amelian Koester. A multiversal band of mercenaries picking up job requests every which way, Ame could wind up anywhere! (In OOC terms, he could go anywhere from completely homebrew worlds to existing media and anywhere in-between.)

Recurring NPCs
Massani - A mercenary with a cybernetic eye and a seemingly short temper, plus a notable proficiency with firearms.

Merlin - A young man with a penchant for magical skills.

Chloe Morningstar -

Multiversal Mercenary Guild Candidate
Black Orchid Branch - A Guild dedicated to picking up odd jobs around the universe! Anything goes, but obviously some jobs are going to be better than others. As a Candidate, you aren't an official guild member yet, but prove yourself and you may become one! Your job right now is to pick up and complete the jobs the initiated members don't want to do. You'll be representing the Black Orchids, so be sure to do well!

DANGER TIER 3 - HAZARDOUS AVERAGE PAY - 12,000 PAGES

Multiversal Mercenary Guild Candidate

 * [Lvl5] Wolf Leader Pack Tactics - Once per week, as an simple pick 1 person to be part of your pack and choose a single statx0.25 and add it to your own to be used the next time that stat is rolled. This may not be possible for BOP, but if you manage to pull power from a BOP, doing so may have dire consequences.
 * [Lvl10] Vulpine Tracker - You've been busy haven't you! A lot of your mercenary missions so far have had a similar theme... find the magician, find the food, find the crown. You're getting pretty good at finding things! Once per day/mission, when having to locate a person, object, or animal, roll advantage when trying to gather information about the location of an unknown subject. The more you already know about the subject, the more useful this new information will be.
 * [Lvl15] Target Acquired - Mercenaries honestly really need to be efficient in their jobs, they also need to be accurate. Once per month, when on a mission, you're able to use this ability to guide you to your objective. Whether this is the person you're looking for, or something that leads you to them is completely based off of Luck.
 * [Lvl20] Sharpshooter's Eye - You had a moment after your last mission to talk to Massani for a little bit, and even if it wasn't for very long, he showed you some tricks relating to guns that you might not have been entirely familiar with before. Combined with the zoom feature on your eye, you're now familiar with the bodily stability you need to make long range shots. +3 to rolls relating to long range firearms attacks.
 * [Lvl25] ???

Week 1
(Danger roll: 69) Ame arrives to his new vocation, becoming familiar with the front of the guild hall. Here he meets Massani, a particularly grumpy man who informs him where to find his posted job for the week, and how to use the teleporter to his designated location. Ame thanks him and moves to the board, where he finds his assignment.


 * Name: Grand Duchess Anastasia Romanova
 * Location: Earth, Paris, 1920
 * Job: Protect the Royal Family Description: The Grand Duchess and her husband are due for their first child at some point in the coming months. A few weeks ago, they received a threat from followers of the late Grigori Rasputin, promising to curse the child with the same magic that Anastasia herself was cursed with. Your job is to find the people who threatened their family and make sure their threat isn't realized.
 * Teleport Code: YQ1F9TNH5P
 * Mercenary Assigned: Amelian Koester

Ame punches his code into the teleporter, and arrives at his destination in open streets where he's approached by an unfamiliar man, asking if he's with the Black Orchids. Ame introduces himself as Cereus, and the man introduces himself as Dimitri. After mention that the Kitsune stands out, he activates his guise of humanity and is led to Dimitri's home, where Anastasia (Introduced as Anya) explains her grandmother is the one who hired Ame to help sort out some cultists threatening the woman, her husband, and their unborn child. While Anya is explaining her situation, Ame hears something unusual from the kitchen, and is able to deduce that someone's just entered, and is quickly leaving. He leaves Tsuuki and Tsukii with Anya to assist in guarding her in case worst comes to worst, and gives immediate chase through the kitchen and out the window. He finds a man carrying Dimitri away unconscious, and leaps to cut him off before he can escape down the alley. Ame gives the man a chance to introduce himself and tell Ame everything he knows, with threat of bodily harm if he chooses not to comply. The man complies instead by throwing the unconscious Dimitri at Ame and running, who manages to catch Dimitri while calling upon the shadows to trip the fleeing man by shackling his ankles. Ame deactivates his human disguise and wakes up Dimitri, telling him to head back upstairs with Anya before returning his attention to the man, cutting him off yet again and holding him at gunpoint, saying he can lead Ame to his boss the easy way, or Ame can bring him there in a body-bag. The man chooses to live and comply with the demands, and leads Ame through the city after the Kitsune turns himself invisible.

Upon arrival to an abandoned theatre, he learns this man's name is Lucas, and sees a few other men alongside a man dressed much like a wizard holding a strange glowing cylinder. When the Wizard tells Ame to leave (Informing him that he's already made a deal with 'one of his kind,' referring to demons) Ame shoots the cylinder with his pistol, starting a fight. The Wizard summons a spirit that somewhat resembles Lucas to defend him, but is shortly after shot in the jaw, the spirit vanishing. Lucas and the other men flee, leaving Ame to heal the wizard into stable condition and threaten to tear him apart and put him back together as many times as necessary to intimidate him into compliance to shut down the whole operation and not dare pick it back up again. Initially, he does not comply, so the Kitsune digs a knife into his shoulder before healing him again to assure him he'll put his money where his mouth is. This is persuasion enough, and Ame's told how to break the curse being laid, leading him to shatter the cylinder and leave after informing the wizard he'll come back and finish the job if he causes any more trouble for Anya. On his way back to Anya and Dimitri, he catches the scent of Lucas, and when following it, finds a pile of ash amidst the man's clothes. Ame casts his Blessing of the Zenko revival skill, then healing the man to stable condition, sending Lucas on his way to get proper medical attention on much better terms than before, the two of them agreeing if they ever find themselves in the same area and need a hand, they'll help out. Ame returns to Anya, catching her and Dimitri up on the situation, and informs them of his true name, Amelian, and that should they ever need him again, they only need ask. He has a short chat with Massani when he returns to the guild, before going home.


 * REWARDS 12,000 PAGES -- 250 EXP


 * ITEMS RECEIVED Music Box - Miscellaneous - An ornate music box that plays a lullaby when a necklace key is used to play it's song. A gift from Anya.

Week 2
(Danger roll: 97) Ame arrives, this time bringing Codell with him. There are three new mercenaries in the guild hall, and he introduces himself to Merlin, who notes some kind of awareness to Codell's magical signature. Brief introduction over, Cody retrieves Ame's assignment for the day.


 * Name: Dakrin
 * Location: The Emerald Forest
 * Job: Help feed the pack.
 * Description: Winter has fallen faster this year than expected, and the pack hasn't been able to keep up with prey as it's fled to warmer areas or gone into hibernation. The pack has requested assistance gathering food.
 * Teleport Code: U7Q1A6IJQ8
 * Mercenary Assigned: Amelian Koester

The two head on through the Teleporter, arriving in a snowy forest. Ame is able to smell that they're roughly in the center of the wolves' territory, that the pack consists of roughly 6-7 adults and 3-4 pups, while Cody senses for souls and is able to point Ame in the direction the wolves are actually clustered together. The two make their way towards the wolves, and soon thereafter are noticed, several of the adults not knowing who they are and coming to defend their home and family. Ame makes good use of his animal linguistics to inform the approaching canines that he's from the guild, and not a threat, calming the situation. Dakrin, their leader, comes out to inquire further, and upon being assured Ame is here to help, informs him that the pack is hungry and the pups have fallen ill. Ame is able to locate several smaller prey items via infrared sight to help direct some of the wolves on their own smaller hunts, as well as a bear that himself and Dakrin move out to tackle. Cody is tasked with healing the pups of their illnesses, which they're able to do well enough, making use of the rest of their wait time to help make a partial shelter out of the snow as a temporary replacement for the flooded burrow that led to the illness in the first place.

Ame and Dakrin approach the bear's den, where Ame attempts to sneak in, but ends up waking the bear by tripping into him. He's quick to put him back to sleep to buy time by use of a coma, and rushes out to inform Dakrin of the situation, both agreeing to fight the bear together as he has no cubs and they would be orphaning no children. Dakrin is knocked unconscious after launching an attack, while Ame and Tsuuki unleash an onslaught and fairly swiftly dispatch the ursine, then attending to helping Dakrin heal and re-awaken. The group work together to drag the prize of the hunt back to the rest of the pack, who will now be fed and their children free of illness. Ame and Cody return back to the guild to report back, and then go home.


 * REWARDS 478 EXP -- 18,000 PAGES
 * Bundle of Herbs: These wolves seemed a little better developed than your average wolves, well, at least from your perspective, you were able to talk to them! As such they've shared a small collection of their medicines with you. They're in their base form though, in order to have any effect, you're going to have to experiment and mix them together. Contains:
 * -10 St Johns Wart
 * -10 Winter Fat
 * -10 Yarrow
 * -10 Charpall
 * -10 Aloe
 * -10 BuffaloBerry
 * -10 Burning Bush
 * -10 Charcoal

Week 3
(Danger roll: 64)


 * Name: Flynn Rider
 * Location: Corona
 * Job: Steal the Tiara
 * Description: My loser partners bailed on me last minute for this pretty high profile job. I need someone to back me up.
 * Teleport Code: TENSAGX89P
 * Mercenary Assigned: Amelian Koester

When Ame arrives to Corona, he's almost immediately inspected by who he learns is Flynn. There's some brief back and forth where Ame activates his invisibility as a show of his capability for the task, the two soon after splitting up as Cody is left to look after Flynn's horse while Flynn works on an outside distraction, and Ame is left to find his way into the castle and towards the center where the vault is supposed to be. He sneaks in through a servant's entrance, and thanks to a phenomenal luck roll, is impeded by absolutely no one and nothing on his way up the stairs and towards the vault, where he's able to watch and see two guards posted out front of it with a few others in constant patrol, though there's a short gap between their passings. By standing between the two guards at the door, Ame uses soporific touch to knock them out and get past them harmlessly, rushing in to grab the crown, put it in his bag, create a rough illusion of the stolen crown under the glass to buy him a little extra time, turns invisible once more and flees the scene, hopping out the window down rooftops and rushing back to the original alley where he passes off the stolen treasure to Flynn, who flees with his horse. Amelian and Cody are then able to return to the guild, and then home, without any trouble.


 * REWARDS 378 EXP -- 12,000 PAGES

Week 4
(Danger roll: 96) Amelian is instructed simply by a note today, told to speak to Chloe Morningstar. He approaches one of the women at the guild hall, and introduces himself, her introducing herself as Chloe. It's her anniversary, but her husband invited many of their more multiversal type friends, so their usual bartender isn't the best choice for the event as he's unaware of such things. She knows Ame has a history of bar work, and asks him to fill in, which he's happy to do. He's given time to acclimate to the unfamiliar setup, as well as instructed that someone named Dionysus is only allowed to have three drinks, no more. While Ame is continuing to settle and familiarize, he's approached by Chloe's husband, Lucifer, who asks for a drink, and for the two of them to have some friendly back and forth conversation. Lucifer uses a skill to induce complete honesty in Ame when asking essentially what his guiltiest desire is, to which Ame happily answers that he would love to just feel like it's alright to be a good person to everyone around him and look after his family, rather than have adopted the antagonist to the authority mindset he's had to use to survive and keep negative attention on himself rather than others. They have a few ping-pong question rounds after that, getting to know each other, before it's time for the guests to arrive.

Things go fairly as usual, Ame happy to work with something familiar, serving drinks and keeping track of faces as best he can. Eventually, while serving someone his second drink, he learns the man's name is Dionysus, and passively informs him this is drink two out of three, Chloe's orders. At some point, Dionysus offers Ame a drink of wine he brought in himself, which Ame would have taken had Cody not gotten a vague sense of the divine presence before them, including the domains being of ritual insanity and wine, who intercepted the Kitsune and gave him the firm order not to participate. Ame begrudgingly finished up the rest of the night with no trouble, informing Chloe of his encounter with Dionysus as they're preparing to go home, and at his halfhearted complaint that Cody wouldn't let him try any, she warns him somewhat that this is Divine Alcohol, but offers to hook him up with a bottle. Ame happily ends the day.


 * REWARDS 387 EXP% -- 18,000 PAGES


 * Items Received: Ritual Wine of Dionysus, God of Winemaking, Insanity, and Festivity - Consumable - Fuck around and find out.

Week 5
(Danger roll: ???) Amelian arrives today with not Codell, but his sister Gracelyn, along with Quinn. Merlin approaches him to ask for his help on a more personal task - he needs to go home and derail a prophecy to protect his best friend, Arthur. He tells Ame he left at least in part to protect his friend, as the prophecy implied he was related to the cause of his death, but despite his leave, nothing has changed. Ame is warned that being inhuman and taking two dragons (Gracelyn and Quinn) may be a problem, but he activates his guise of humanity and says they stay with him, Grace staying on his shoulder in her therian. They arrive, and Ame is led into the castle, told to wait for Merlin to talk to Arthur before coming inside. In this time, Ame looks for somewhere to stay hidden, ducking into a room and finding an old woman inside, saying he's lost on his way to speak with Arthur, eventually telling her that Quinn is someone he rescued from near death, and lies that Gracelyn is an infant wyvern he took in after being contracted to kill her, after he finds the woman seems to regard the two fondly unlike the others they've passed by. Quinn determines that there's much more to this woman than appearances let on, and subtly warns Ame, but he opts not to start a scene. Ame is led to the room Arthur and Merlin are arguing in, and the old woman departs, Ame then entering the room and informing them that he's fairly certain that the woman he encountered was Morgana, Arthur's sister and the one supposedly attempting to kill him. With that, despite Arthur's initial apprehension to an inhuman magic user and his two dragons in a country that's banned magic, they move out to try and track her down, Quinn helping identify her out of the crowd in public as Arthur has the space sealed off by guards. Ame approaches her with Gracelyn after convincing Arthur to give him a chance to speak to her, that resolving this peacefully in a crowded area of innocent civilians rather than risking a fight is the ideal route.

With Gracelyn's help, Ame's able to convince Morgana to come talk to Arthur and make an attempt to sort this out without any death from either party, but the two siblings assure her that as far as they're concerned, a magic user fighting for her rights and safety in a world that deemed her illegal is someone they're willing to back up. When they reach the castle, Morgana attempts to explain her side, not able to get hardly a word in edgewise over Arthur condemning her, until Ame demands his attention and requests Morgana continue. She's able to explain that when she came to their father for help upon realizing she had magical abilities, he had her sentenced to death as a mere teenager, and that she had killed him in self defense, not malice. With further discussion, Arthur agrees to lift the ban, and attempt to steadily change the public perception. Gracelyn essentially demands that a mere attempt isn't enough, lest more children be put to death or separated from their families due to a part of them they can't control, and in the end Morgana is asked to stay a week in the castle while Arthur gets things in order and handles the country. Ame and Grace are asked to check on Morgana's daughter for her while she's away, which they agree to do, especially upon learning her daughter is a dragon, named Aithusa. The two find her without much trouble, hunt a deer to keep her fed, and spend the week keeping her company and looking after her while her mother is away, Ame ending the week by applying creative spark to his At All Costs ability to sacrifice himself to return a child to full health, including previously healed wounds or even birth defects, to heal Aithusa's damaged wings so that she may fly again.


 * REWARDS 250 EXP% -- 0 PAGES


 * Items Received: Dragon's Eggshell - MISC - The soft baby blue eggshell of the white baby Dragon Aithusa
 * Bound Leather Notebook - BOOK - This book is bound to an exact copy held by Morgana Pendragon. You are able to send messages directly to her via this notebook and she is able to do the same for you.

Week 6
(Danger roll: ??? I believe it was 80-something)

Upon arrival to the guild Ame is approached by Massani, and informed simply that he's working for him today. Ame and Gracelyn follow him through the teleporter, and are informed that they're dealing with another band of mercenaries known as the Blue Suns, who have taken a Plant and it's workers hostage. Ame offers to go in first, originally intending to simply gather information, but upon sneaking up via invisibility finds both doors guarded by two alien mercenaries each, and decides the best course of distraction action is to weaponize psyche manipulation to take one from each pair and make them believe the other is going to kill them if not killed first. Ame's able to sneak inside with Gracelyn watching his back, and approaches another mercenary, using psyche manipulation to make him believe that the appearance of Ame (whose invisibility deactivates upon use of a main action) is a prophetic sign that his two coworkers in the room across are planning to kill him. Ame and Grace continue on to find a room with five of the captive employees, four aliens and one human named Jeremy, who they offer to escort out of the building and to Massani for safety. On the way out, Ame shoots the surviving alien of the surviving three in the building, who shoots Jeremy on their way out, at which point Ame finishes the execution. After healing Jeremy, before leaving the building, Ame faces off with the two remaining mercenaries from the guards, shooting one with no trouble and mascaraing the second with umbral spikes after coating the area in complete magical darkness.

With the first group out safely, Ame and Grace return inside to look for the others, taking out another guard along the way before entering the next large room, with one human mercenary and four captives - only two captives left alive. Amelian and Grace decide to handle this seriously and aggressively, using their Perfect Synchronization to attack the human, him surviving the attack but left paralyzed in the legs and thanks to Grace's ties to the Voidborn, completely amnesiac, his memories and identity erased. Ame discovers this effect, and stabilizes him, then reviving the two deceased captives and returning them to full health, asking them to stay here and barricade themselves for safety until Ame and Grace clear out the rest of the building and come back to get them out. Ame and Grace then take the amnesiac man back to Massani so he isn't left to die, or with the captives that his previous identity had killed half of, and return to the building. On the way, Ame offers the man a new name, as he doesn't know his own - Kigo, which he tells him translates to something essentially meaning "my friend."

Ame and Grace find the remaining captives fairly easily, and upon telling them that they've already cleared out half of the Blue Suns, the Chef is on board to help Ame and Grace finish up their work. She's an Asari woman, (Whose name evades me,) who gets to know Ame briefly while they wait for Grace to ensure the final captives are escorted out of the building safely. The trio fight off four more mercenaries together, before the woman they're accompanying utterly explodes the greenhouse, the final room of the building, and the remaining mercenaries inside, collapsing from exhaustion. Grace helps carry her out to safety, and when they return to Massani, Ame offers for Kigo to come home with him and his sister after the realization sets in that he has no idea where he belongs in this world, unlike the rest of the evacuees. He accepts, and is taken home to join the Koesters.

Ame - Killer: You have taken the life of another sentient being. (# Killed = 7)

Ame - Mind Breaker I - It's not every day you get the chance to turn teammates against each other in such a brutal fashion. And let's be honest, you enjoyed it. +5 to rolls relating to malevolent psyche manipulation. (3 victims)

Grace - Killer: You have taken the life of another sentient being. (# Killed = 2)


 * Kigo - Human Support
 * Amnesiac - This man cannot remember anything about his past or present. He doesn't even know his name! This is a permanent condition.
 * Firearms Adept - Even if he doesn't remember things mentally, muscle memory is still there! +5 to rolls to developing skills with firearms weapons.
 * Paraplegic - This man is permanently unable to stand. Without intervention from a DM, Divinity or an aspect of Greater or higher, Kigo will never be able to walk again.


 * REWARDS 352 EXP% -- 15,000 PAGES

Week 7
(Danger roll: 98)

((Has not taken place))