Session 4

Session 4 starts with the party appearing outside of a PokeCenter. The party splits, one group entering the Pokecenter to attempt to gather information, (Alexander, Florence, and a few others) while the other group (Lizzie, Amelian, and the rest) heads up a path towards the mountains. The group in the mountains takes down several members of Team Rocket on their way up, managing to talk a few of the Pokemon down and negotiate with them. Convincing a few of the Enemy Pokemon to betray their trainers, the party manages to defeat Team Rocket and complete the Mission Objective

Mission Objective
Stop Team Rocket!

Mission Status: Completed!

Rewards
EXP REWARD

Choose EITHER

LVL 0: 150% exp or roll a 1d300

LVL 1-4: 100% exp or roll a 1d200

LVL 5 - 9: 45% exp or roll 1d100

PAGE REWARD: 250 pages!

ITEM REWARDS:

Used Pokeball - This ball was used in a failed capture attempt by a semi-famous shorts loving youngster. In its current state it can’t be used for much.

Empty Potion bottle - An already used spray bottle that once contained a potion. You could fill it up with a different type of aerosol solution but it would be comparable to refilling a can of febreeze, and who does that?

Old Rod - A beaten up looking fishing rod made from wood with a plastic lure. Unlike most fishing rods this one does a decent job at catching fish even without any bait attached. It’s only able to properly reel in weaker species of fish though.

MVP Reward: Lizzie

A set of 12 poffins - These fruity pastry snacks are beloved by pokemon. These particular ones don’t have any special effects other than tasting delicious.

Lizzie Universal Rewards:

Friend of The Bats - You have recently done a good job at becoming quick friends with a natural inhabitant of dark places, a zubat! This positive experience with a bat-esque creature has taught you a bit more about how their minds work. Gain +3 when communicating with a bat!

CryBaby Universal Rewards:

All good gunslingers need to know a bit about how to maintain their firearms. All good gunslingers also need to know how to fix a jam fast enough to not get their head blown off before they even get to fire another shot. +2 to attempting to fix a jammed gun.